CB06 Plug: http://www.filefront.com/15711541/CB06-Waterfalls-Exploration-2200a.mp4/
I’m now in charge of WoW development.
And you’re not gonna like it.
Blizzard is gonna lose about 3-4 miiiillllliooon subscribers.
Arenas are now situated in the open world. There’s about 50 more “arenas” added. In the center of any designated arena spot is a pole. Get more than 50 yards from the pole and you will lose the match within 30 seconds. Still battle-group-wide though. Someone interferes – here comes The Cleaner.
BGs are now real zones. WG-style Tenacity buffs in each. You have the choice to queue for a server-BG or battlegroup-BG, but not both at once – too complicated. If server you get Tenacity, and the buff is balanced on both vehicles and players. The buff will be adjusted until every single realm is within +/- 5% win/loss ratio no matter what the population imbalance is.
You have a choice of whether to queue for arenas, BGs and dungeons with only server people or battlegroup-wide.
Each neutral or contested zone now gets Tenacity buffs. Each minor town is now capturable, with the old questgivers relocated to nearest non-occupied friendly town.
Flying mounts are now affected by Fatigue, and can only hover in place or fly for so long. Any person dismounted receives an automatic parachute. Every single class gets a way to dismount people.
OH YOU GOT A PROBLEM WITH THAT?
GET YOUR A*** TO A PVE SERVER, OK THANKS. FREE TRANSFERS FROM PVP SERVERS TO PVE SERVERS FOR A LITTLE BIT AFTER THIS CHANGE.
World PVP all of a sudden becomes just as much of a priority as rated arenas and rated BGs. Achievements fall like rain. Most achievements are only doable with no Tenacity buff. If you click off Tenacity you won’t get it back til you hit another zone – with a 20min cooldown.
You may now loot maximum of 10g from each dead enemy player. Each player can choose how much gold to keep in the bank and how much to carry. Screw that, too problematic. The last part, that is. You still lose 10g every time you get killed. Feel free to take the open free transfer to a PVE server, as long as you move to the underpopulated side of one of them.
No more teleports straight to dungeons. You will have to use a Meeting Stone. We just lost 3 million subscribers.
No more Sanctuary auras. Tons of new guards in a few places – that go straight through Feign Death, Vanish, Shadowmeld and all that. Flying guards. You will get omgwtfpwnt if you try to start **** in Dalaran.
No more invisible walls or floors. If you can see it in the game world – then it’s most likely solid, unless deliberately designed and visually indicated otherwise. VISIBLE walls implemented in areas of ICC and Ahn’Kahet and whatnot where people could exploit. Places where a player needs to fall without taking damage (TOGC etc) will have a narrow pit at the top, or a funnel-type mechanism to make sure you land where we want you to land. Areas with no NPCs and no real reason for anyone to go there are now open for exploration – as long as there’s no competitive advantage to be had from going there, in which case there’ll be a visible wall, or big nasty The Cleaner types.
Racial leaders now gain in strength with each new release of gear and tiers and stuff. Successful defenses give buffs. Same thing with all mobs inside BGs.
Every single tower and building in the world now has a usable door and a way to get up and down.
Tons of new hidden staircases and paths added to enable you to reach the top of every mountain in game.
All Draenei Shamans will be give ONE free class change and the option to faction transfer. If they do not choose they will become Paladins.
All Blood Elf Paladins will be give ONE free class change and the option to faction transfer. If they do not choose they will become Shamans. This will be the only way to be a BE Shaman.
Paladins are now Alliance-only.
Shamans are now Horde-only.
Sorry, no Worgen or Gobbo Death Knights. Lore is lore and up yours, script kiddie. No more spaceships, either. Technology is funky and cool and not completely understood and breaks and explodes all the time and is pretty much dwarves, gnomes and goblins only.
Each new raid instance will have a super-cool ultra mega extra boss like Algalon. That’s only unlocked after you do X, Y and Z achievements or w/e. All other tuning issues remain about the same.
You will have a new opt-in feature to join a Bounty-Hunter board. Depending on things like your activity and enemy kills, you will reach the top of the board. Once you’re there you’re all of a sudden worth about 20, 000 Honor and 1000 Arena Points.
World PVP kills are now tracked separately from BG HKs.
The official forums are revamped on the model of the Wowhead comments sections. Each CM can spend 10 000 points daily, and remove all accumulated points with a single click. Each player can spend 10 points daily. One-click reporting enabled. People who gain the most points get a tiny tiny cosmetic posting buff. Insightful/witty commentary is rewarded. You can only post with the character on your account that’s the most progressed in either pvp or pve or both – your choice.
The name filter now kills all names containing “lol” or “arthas” or “xx” or anything that’s been deemed unacceptable in the past, and all attempts at camouflaging a name with high-ASCII accented letters is treated as the normal letter. Basically a giant list is built up with each and every name reported. No more “Turdburglar the Patient” in BGs.
Players and NPCs can no longer walk through each other. If someone tries to block you, you get a button to enable 20 seconds of walking straight through stuff. Disabled around Auctioneers and the like. The button doesn’t work if there’s enemy players around. Collision Avoidance – that’s what it’s called. Took me forever to remember.
All players and NPCs now turn a bit more realistically – it takes about a second to turn 360 degrees.
Missiles and arrows and bullets no longer go through terrain. You can now dodge behind a tree to avoid a few things here and there.
Flying monsters all of a sudden appear in the skies of Northrend and Outland and Old Azeroth and begin attacking unwary players, who are forced to the roads and established “cleared” paths patrolled by friendly forces.
You cannot queue for a dungeon unless you’ve first completed it after actually physically going through the entrance. You can’t even get summoned there via Meeting Stone of by a warlock (within a 300-yard radius or so).
All items which give instant teleports are re-balanced WITHOUT the teleport.
Blizzard now publishes weekly statistics on BGs, Arena, World PVP and WG.
Faction transfers are put on indefinite hold, unless you’re going TO a side on a realm that’s designated as BADLY HURTING.
Same thing with server transfers. Come to think of it, these are allowed, but only when you’re going to the under-populated side.
New official machinima forum.
You can now use all the titles you have ever earned on an account on any character.
World PVP is now rated. Somehow. Haven’t quite figured out how – but if the devs can figure out how to balance arena and rated BGs they can figure that one out too.
Neutral Goblins are in charge of Bounty-Hunting and Arena.
Each major city gets a nice thing like the Ironforge trench where attacking players can drop aggro on guards.
Old Ironforge is a new arena, and open to the general public.
Taurens can no longer ride ostriches or horses.
Orcish shoulderpads are now reasonably-sized.
No more items are implemented that clip a player character.
Same with mounts.
Every single item or skill that had a ridiculous graphical effect like Mangle now has a more reasonable “realistic” effect like Rake/Rip/Claw/Shred.
Every single new raid now has something fun & cool for healers like the Dreamwalker fight.
Every single frame on the UI is now movable. Reset button included. Individual frames can be reset, as well. Specific buffs/debuff icons can now be move independently and resized etc.
Both the PC and the Mac version now comes with a BASIC built-in recording feature.
Boss mod timer addons are rendered obsolete with new slightly-random mechanics timing thingies.
Threat meters destroyed.
All the functionality of Grid and similar raid frames now comes standard.
Every patch now has a summonable open-world raid boss, protected by a layer of NPCs that make sure each raid gets a fair shot with only so much interference “outside the bubble”.
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