Hrm, I reckon it’s rewards that ruined world PvP. Everyone harkens back to TM/SS as the holy grail of world PvP, and that was before and maybe slightly after the honor system was implemented (but before real rewards existed from it). I think you can encourage world PvP all you want, and if there aren’t rewards behind it you’ll keep people interested for about as long as it takes them to realize there are other things to do that give real power increases. Why would anyone spend any amount of time just pushing back and forth for no reason when you can spend your time toward actual rewards and character improvement? Maybe there are some of you, but I guarantee it’d be short lived.
I mean shoot, you have Isle of Quel’Danas or even quest hubs in Cataclysm where people are literally forced together, and there’s complaints that they just want people to stop PvPing so they can get their stuff done so they can get their rewards. That’s kind of unfair because I know many did enjoy those situations, but somehow it never meets the awesomeness of TM/SS, and I reckon it just never could again.
The best I can think that you could do is create a specific world PvP zone where you don’t allow flying mounts, give some objective to tug-o-war over, and so you can justify giving some semi-meaningful rewards and keep people interested you’d need to find some way to even up the sides (because world PvP is inherently going to be unfair). I think you do all that and you probably have the best working solution for bringing back world PvP.
http://us.battle.net/wow/en/forum/topic/2228418515?page=2#32
Open world pvp is its own reward, mostly. Some people love it, some hate it. Some people hate pvp and are only pvp servers due to friends or raiding guilds or whatever, and don’t really care for the pvp-anywhere game mechanics.
1. No-one on the dev team is terribly concerned or obsessed with making the open world a place where much action goes on anymore. EPL died. Silithus died. Hellfire Peninsula lived and still lives, in a mostly-comatose sort of way. Zangarmarsh died. Terrokkar Forest lived for a bit and then died. Halaa lived and died. World Dragons was tons of fun and died. Open world bosses get monopolized and aren’t a fair fight and contribute to people seeking better opportunities on the over-populated side of a server. WG Tenacity failed but the 1:1 WG and TB kinda works, and drives people to transfer to the under-populated side, which is good for the game overall, with more balanced populations.
2. Blizzard has a long history of solving problems by adding new features and new content. See the new-expansion ability inflation index – the number of keybinds and abilities needed for each class keeps going up with each new expansion. IQQ. WG. Tol Barad. More, newer, flashier. Kinda like the US intelligence community, political programs and whatnot – but I digress. New features make for nice bullet points and flashy advertising for new additions to the game to draw back old and bring in new subscribers whose money pay for developers and infrastructure to keep the game fresh six years later.
3. Blizzard has a long history of wanting things to be accessible, which sometimes ends up being design for close to the lowest common denominator. A new non-combat pet. A new dungeon instance. A new BG. …All things that are easy to access and good for everyone. A new arena – only really useful for those who enjoy arena, and all kinds of benefits-this-class or that-team-comp issues. A new Heroic Algalon or Heroic Sinestra – only really useful for the hardcore raiders until the content is passé. More teleports. More instanced content. …Useful for everyone. Convenience is king.
4. People don’t like losing control over their characters. People want to get their daily done in peace and quiet and don’t bother me when I’m doing ____ or this or that. People don’t like being stunlocked or CC-trained or Fear-bombed. People like certain rewards and the feeling that even if they didn’t win, they got something out of it. Hence honor points for losing a BG, rating never goes down in RBGs, badges and points even if you don’t get loot in a raid. Open world pvp has nothing for the loser. It’s just an inconvenience.
5. The blue poster above, Bashiok, wants to solve this by creating a Pvp ghetto, an area without flying mounts. Tol Barad, essentially. Add new. Keep things separate and fair and even. Sure it would work, but it’s a ghetto, a reservation and really just another BG, though server-specific. It’s a good start and I would support it. But there’s better solutions.
6. Automatic or on-use parachutes standard equipped on all flying mounts. Or make it cost 100g. Or 1000g. The dev’s know exactly how long a character has to fall in order to hit the ground and die. Make the parachute auto-deploy one second before that. Or make it pop up a button on the screen. Or make clicking the mount-macro/button/hotkey deploy the parachute. Same thing for the person who accidentally or on-purpose dismounts in the air (i.e., the attacker).
7. Each class gets one spec with a talent or ability changed that can now dismount an enemy player. Benefits – can be skewed to benefit tanking specs and thus help the tank shortage a tiny bit by giving them a perk for playing that spec. QQ ensues.
8. Or each spec gets a dismount ability. Less QQ about “why can’t my spec…” and more QQ from “wtf did I just die for?”
9. One month of free transfers from Pvp to Pve servers as long as you go to the under-populated side of the new server. Get the people off the Pvp servers that don’t like Pvp. QQ ensues due to “but my friends and my guild…” which is a very valid concern.
10. Or …make the entire system opt-in to cut down on the QQ. Make someone type /pvp to stay both Pvp flagged and able to dismount and be dismountable – so that people who don’t like Pvp on Pvp servers can continue to be un-dismountable on a flying mount on Pvp servers. And/or put a 30-second delay on it. Advantage would be that it uses current mechanics and just plain de-flags someone for Pvp after 30 seconds on a flying mount that’s actually flying. Disadvantage would be that now they can just hover over the ground. Add a altitude-check to fix that, but now you’re just over-complicating this with confusing mechanics. The “opt in” mechanic is already present – in that you asked to be on a Pvp server. That’s when you really “opted in”. But now you’re more at risk than you previously were, and this needs to be addressed.
11. Or add a different opt-in mechanic for flying mount pvp initiation. Have one flag for Pvp and another for whether or not you want to be able engage in dismounting and being dismountable while flying. Kinda weird to have that on Pvp servers, but that’s really what people are already doing – they’re just mounting up and flying away as their version of saying “Hey, don’t touch me” and that’s what people have been used to generally since January 16, 2007 with some exceptions (Boomkin, Combat Rogues, Elemental Shaman, Firemages etc.). Adding yet another little icon to everyone’s character portrait is really just too much, though. More UI clutter we don’t need. Not intuitive.
Do we really need rewards for Open world pvp? Hell no – it’d be great to have, but only really if it’s inside a 1:1 ratio zone. Add another TB-style zone with a timer about an hour off from TB. Awesome, I’d love to be doing BG-style action with and against people I know. LFD = 4chan and people don’t care how rude they are since they’ll never see you again. BGs – same, plus you hardly ever get to know anyone on “your” team and there’s zero consequences for acting out or being a jerk. No-one cares since you’re all just anonymous random internet people. It’s the very antithesis of community-building. Or you could start counting Open pvp honor kills separately. Or build achievements for it. Or set up little “King of the hill” markers out in the world. But you gave up on that when the EPL/Silithus/Zangarmarsh model bombed so hard. Nice try with WG though, and TB seems to have finally worked out.
As you can see above, all the obstacles to Open pvp are solvable. But the will to do so isn’t there. The will to change the flying mount mechanic isn’t there. Why?
A. Bugs. The PTR can only catch so much. Changing long-standing mechanics take time and don’t go right the first time. It would be a mess. Every single mount would have to be checked for bugs with this.
B. Melee specs with a dismount-ability tied in (Colossus Smash, Ambush etc) would have to time their attack very well to be successful while a spec like Boomkin with Typhoon would be more forgiving in aiming. Most people have lag issues. Most people aren’t experts on timing and judging how fast to fly and where to dismount for an attack. People don’t like having to learn new skills, or being told that they have to practice or don’t have the skill/timing to be successful.
C. There’s about 255 Pvp + Rp-Pvp servers. There are about 260 Pve + Rp servers. Pvp and Rp servers cause the most GM tickets, according to some blue poster some years ago. This would just add to the amount of GM tickets. Add bugs. Add QQ. And further differentiate Pvp servers from Pve servers, thus bucking a huge, long and very successful trend that’s been going for 5 years now of homogenizing Pvp and Pve servers. The amount of developer time and headaches this would take is VERY BIG. For who? For those people already on Pvp servers that would enjoy this. That’s less than half the Wow playerbase. Add in a few Pve-server players who would transfer to Pvp servers for this. Either case you’re looking at designing for a niche group of players. This doesn’t affect or attract EVERYONE. It isn’t accessible or wanted by even 50% of players.
D. Making this happen doesn’t cause headlines. It doesn’t make for nice cool shiny bullet points in a new expansion or content patch to draw new players or draw old ones back. It essentially just goes back to the TBC era and fixes something.